Thursday, July 9

Play with your food


So - things have been dead here lately ey?

Well...I'm still busy being a communications consultant, which I've started blogging about a zillion times but never seem to dare to publish. A lot of that has to do about establishing several online identities that have nothing to do with one another and a lot about being scared about practicing what I've been preaching for the last few months. Also - to be quite honest - I've been trying to train my brain to think better in Norwegian. Only reading Norwegian and only writing in Norwegian. This blog throws me off the flow of Norwegian thoughts - and I need to be good in both languages. That said!

I'm a proud member of Spillpikene (the Norwegian name for game girls - yes we like to melt several words into one in Norway). I shared my affection for the gaming chiXors on the International Women's Day. Well...since then. We've been playing Dungeons and Dragons with Game Master Hedvig (she's frekkin brilliant!) and started a blog of our own. Being four people is brilliant! The blog gets updated more often and we've all got other different points of view.

Anyway - my point is! We've started a competition - our second one. And it's so lovely that I have to translate it for English readers!

Maren says:
Play with your food, and win a Spillpike t-shirte (homemade and lovely!)

It's far past midsummer and I've decided that it's about time to give away one of our rare Spillpike-t-shirts. One has already been given away, so we have two left. This time you can win the black version.

What you have to do to enter the competition? Well..: You have to make a representation of a game you like ... with food! We're talkin ketchup, pastries, candy, spaghetti - whatever your preference. Take a picture and send it to us at post [a] spillpikene dot no.


People have already started contributing and we're sooooo enjoying it! The picture needs to be in by 15 August. And it would be lovely if you participated as well.

Tuesday, May 26

Will all social media have avatars in the future?

I'm not sold - but Vincent Sider certainly got my attention with this slideshow (which has, btw, been resting in my browser for so long I can't remember where I found it! Sorry!).

Tuesday, March 24

Tracy Harwood


I've been hassling IT-journalists about getting involved with Ada Lovelace Day and now I'm sitting here on the day - completely rushed on my own contribution! Just goes to show - hassling people is a tricky thing to pull off respectfully
---
So, in the spirit of Ada Lovelace Day, I would like to focus on Tracy Harwood.

We were so lucky this fall to have her visit Landmark in our humble city of Bergen, Norway for a lecture on Machinima. It was a pleasure to have her here and she inspired me (and dare I say, my mom) to keep living my life as colourful as possible.

Tracy Harwood is today a Senior Research Fellow at the Institute of Creative Technologies at De Montfort University. She's a professional marketer and has a PhD in negotion of buyer-seller relationships.

E-learning
In 2000 Tracy was made a lecturer of a large module, 1800 students and a teaching team of over 24 staff, delivered in 10 locations including India. Tracy, herself, says:

"A key issue I faced was ensuring students had a standard and good quality experience, and that my teaching team was adequately supported in their delivery of the module. This was not easy given the complexities of delivery and assessment, and attitude to e-learning generally at that time was pretty poor - fear of the unknown. On the ground, delivery worked out to be about 15 lecture groups and 30+ tutorial groups; staff were a mix of experienced and new teachers. Anyway, using elearning was a way to ensure all students and staff had access to a common set of resources and that I could monitor groups of students and their attendance, participation and performance in assessments with a view to improving delivery and student pass rates. After introducing it, I decided to use computer-aided assessment too. The module became an exemplar for elearning across the institution and the work I did was picked up for its student engagement and also staff development. I was fortunate to work with some fantastic colleagues who were at the forefront of elearning, including book publishers, and together we were able to implement a robust and high quality elearning experience. Colleagues and I undertook various dissemination activities which helped to spread the word about the possibilities of elearning which eventually led to the development of a university-wide policy on elearning support for students. Of course, things have changed now because there are so many different approaches to elearning, using things like virtual worlds, CAA, etc but at the time getting through to technophobic staff was probably the biggest barrier we faced -students seemed to take to it from the very start. I think now people realise that using technology is fundamental to the delivery of higher education, which seems an incredibly dated thing to say but its only 10 years ago that I can recall having to change the light bulb on the projector!"


Tracy Harwood was awarded a £50,000 National Teaching Fellowship in 2004 by the Higher Eductaion Academy for her work on e-learning and has now gone on to working with creative technologies. I think it's a natural transition! Tracy's curiosity and willingness to look to new technologies and her bravery for being technologically innovate awards her a mention on Ada Lovelace Day!

And of course - the fact that she organised the first ever European Machinima Festival makes her a heroine in my book!

---

I'll be updating this as soon as I learn more. Unfortunately this became rather rushed - but the content will be worthy soon!




Sunday, March 8

My women's day thank you

It's International Women's Day again and time to do my annual thank you! Ada Lovelace Day is taking care of my greatfulness for women and technology - so this year I'm going to keep it on a very personal level.

In November 2006, Maren Agdestein organised a lunch where she gathered three women she had met that were writing or considering to write about computer games for their master's thesis. Seen here on the right from the left: Marianne, Me, Maren and Hedvig. At that time we called ourselves The cHixOrs, not really thinking that we'd do anything more than just meet up every now and then for a chat about games and our academic interests. But I think all of us really enjoyed geekspeaking with other women. There was just something really uplifting, fun and liberating about it.

So let me introduce you to (pictures stolen from Facebook, by the way):



Maren Agdestein - who is just such a delightful writer. She's written about games for years as a freelance journalist. She's a game critic and game journalist. Her anecdotes always tickle me so. Her mind is so colourful, imaginitive, playful and she articulates it so well. She's such an inspiration to read and listen to. Maren also has this amazing capacity to take things in her stride, which I'm completely in awe of. She's nearing the end of her Master's thesis which is an analysis of female gamers, and I can't wait to read it!









Marianne Westerlund - is also a fabulous writer. She's got so much enthusiasm and energy and such a colourful outlook on everything - it's absolutely intoxicating. She too has a sharp mind - analytical and incredibly creative. A true gamer spirit. She's also an excellent investigater. The information she manages to retrieve quickly is just dazzling. Marianne stepped into the horrific challenge of writing her thesis about Narrative and Games. You just have to admire her for diving into the sharky waters of that debate and handled it very nicely. She's finished and is now working as a copywriter/journalist for the University of Bergen's information department. She's experimenting a lot with new media techniques and she does it without fear. The woman has the courage of a lion and I admire her strength to face challenges with vigor and optimism. She's just pure delight.

Hedvig Myklebust - is also a pure delight. Filled up with enthusiasm and positive energy that just sets the room on fire. Hedvig is the ultimate girl geek, really. She's worked at Outland for years and has worked up a reputation as one of the most knowledgeable girls on - well anything geeky, really (RPG, comics, board games, anime and of course, computer games). Hedvig's quite the little information adventurer. She's smart, daring and colourful. Hedvig is writing about roleplayers, and I'm suddenly quite unsure - but I think she's specifically writing about role-players in World of Warcraft. Which is going to be a MUST READ for a lot of people, I imagine. Looking forward to seeing her brilliance on paper!

The cHixOrs evolve
Since that November day a lot has happened. Children have been born, thesis' have been handed in and some of us have moved and back again. We met rather sporadically between 2006 and 2008 but we're now trying to meed every couple of weeks.

Since fall of 2008 we've become more - what's the word? - serious?

We've visited a game design company together, Turbo Tape Games. As you can imagine, we've discussed a lot about narrative, play and games - so it was really interesting speaking with the boys at Turbo Tape about creating storyboards a.s.o. (although I'm still not sure I understood everything that was told). We're considering visiting MediaCircus later on because we've played Veum's Fall together. Veum's Fall is an ARG which we were very sceptical about. Firstly, I can't stand the Varg Veum's books, secondly, we'd heard a lot of bad stuff about it and thirdly, I guess we were all rather sceptical to ARGs in general. But we loved it! We had a few disappointments along the way, but we saw lots of places in the city we live in that we didn't know about before, was impressed by the multimedia talent behind it and the storyline made us giggle.

På sporet

We're currently playing Dungeons and Dragons, with Hedvig as the fabulous Game Master. I wasn't expecting it - but I love it!! I honestly had no idea D&D was so...well...playful. We're also actively involved in attending differen games events, like the Game Seminar on the 16th.

Our "name" has been discussed a little. We've got a thread on Facebook that just makes me laugh each time I open it. In the attempt to give ourselves a cool acronym like AC/GC it's called "The Almighty Coalition of the Genderbending Chixxors Who Also Call Themselves the Game Research Group". From that, I guess you can imagine what fun we have.

I'm sure we'll evolve even more. A large part of my work is about communicating very complicated information and lately I've been playing around with the idea that this information would be at it's best if it was giftwrapped as a game. I've been talking to the girls about this and quite honestly - I feel there's potential for some good creative gaming scripts coming out of us in the future. Time will tell...

So - to the point!

I wanted to take this opportunity to thank my fellow chixxors for their inspiration, wisdom, humour, enthusiasm, creativity and pure joy of geekyness. You're all such an amazing force that I'm so thankful to be a part of! Although I'm just 'studying' games as a...well...I guess a kind of hobby at the moment...I still get so much enjoyment from our discussions.

All of these women represent everything I feel that the modern woman is today. Smart, playful, feminine, independent yet also domestic, nurturing and generally very happy about who they are, what their interests are and hungry to experience more.

ANYWAY!!
I feel so blessed to have such a great group of strong women to play with! Thanks!

Sunday, February 22

Games seminar

Or symposium (do I need a phd-degree to understand the differences between them?).

Floating Points 6. Games of Culture | Art of Games

Is a symposium, film screening and workshop in Boston, Massachusetts on the 20th and 21st of March.

They're livestreaming the event and I hope that will include the workshop because Friedrich Kirschner is having a workshop entitle "Introduction to Machinima" - which I would love to witness.

Impressive list of speakers - so I'll definitely be tuning in.

Concept:

Video games extend beyond the gaming console into nearly every aspect of contemporary life. They are fun. They drive innovation, consumer engagement and employee productivity. Is our culture turning everything into a game?

...AND IN BERGEN

There's also a computer games seminar here in Bergen on the 16th of March. I haven't found any online information yet and I forgot to grab a flyer from another event on Thursday. What I do know is that some of my favorite people will be there. Fredrik Sundt Breien (always such an inspiration) - Rune Klevjer (the professor guilty of introducing me to game theory and academia) and Jill Walker Rettberg. Someone else which it's embarrassing I don't remember right now. Apparently there's talk of some computer game education program here in Bergen which has made me and the chixxors very wide-eyed and curious! And I'm wondering... do I need to have a PhD to teach a class on machinima? And can I keep my glorious new job and teach about machinima on the side?

I should write some more. I've been a very bad writer for about a year - time to get back into it!

Also - it's so bizarre. I've been a fan of Jill Walker Rettberg for years, but I haven't ever been to any of her lectures or presentations. I don't know - timing has always been off somehow. So definitely looking forward to experiencing that, as well.

Friday, February 20

Machinima - fan art?

I've often thought about machinima as fan art - but I've never felt completely comfortable with it. I've always felt like machinima in itself - was an artform in it's own right. But then there are such lucious films like this. Which clearly is fan based, but a voyeuristic delight none the less!




Speaking of fan art - I've started a little theory about why we're not talking enough about this in Norway. We have no word for "fan" - seriously - if you can think of something do tell me - but I don't think we have a word for 'fan'. We have supporter - which is generally considered to be football fans. But it's not even that - a football fan is a supporter, although I'm not sure that a WoW machinimator is a supporter of Blizzard. It's baffled me for a while now and there's definitely a cultural significance in being wordless on the subject. It's interesting - and just a thought to share.

Sunday, February 15

Breed with me!

I'm really loving Channel 4's Routes Game! Perfect way to spend a Sunday afternoon if you ask me!